The random placement of dungeons across the world can border on absurd, sometimes requiring you to either build or jump. These issues are quite disconcerting, as the dungeons themselves appear to be hand crafted, meaning someone handcrafted these structural flaws. Despite this, there are several times I have had to break my way through glass surrounding final bosses because I simply could not find my way in. Exempting glass and decorations, blocks in dungeons can’t be destroyed either. Poor color choices for the blocks that make up the dungeon are also common, obscuring small pathways that should be easier to find. Convoluted pathways so thick with traps that they are difficult to navigate without getting hurt are not uncommon. Trove’s dungeon design is some of the worst I have ever seen. When you’re done, you rinse and repeat until the majority of the world is covered in red X’s, marking completed dungeons, or you feel like heading to a new world. You enter an adventure world with no direction, check your map for a dungeon you want to head towards, point yourself in that direction, and follow the symbol on your compass. Trove’s adventure world content is entirely dungeon-driven. While at first this may seem shallow, it is also manageable and each class does have a set of three abilities, excluding their basic attack, to make combat more interesting. Running out of potions in Trove is akin to a death sentence as you cannot replenish your stock unless you visit a cornerstone that is placed in the world or return to the hub world and find a replenishing node. Due to this, combat ends up being heavily potion-driven and survival is largely based on whether you have enough players to split the heavy hitting enemies into small enough groupings, so that every player is taking a small enough amount of damage to simultaneously outheal it and not run out of potions. Combat in Trove is of a pure hack ‘n slash variety and, although there is a dodge button and certain classes have “escape” abilities, you will sustain a similar amount of damage whether you decide to use said abilities or stand still and beat on your opponents. While at first glance Trove may look very similar to games like Terraria and Minecraft, it actually has more in common with games like Diablo 3. Pirate Captains can summon their Man o' War ships to finish off particularly difficult opponents.
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